Herbalism
A subsystem to have an extended herbalism skill, its essence has been in use for ~1 year although always fragmented on several pieces of paper with a few inconsistencies so here is a more formalized version for use in my campaign and for anyone interested to use it.
I am not using real plants but attempt to create new herbal plants to be discovered by my players.
For this purpose all plants are assigned the following Attributes.
Potency:
Determines the effect in combination with the Type
I am using the effects from the plants in the Herbal Primer for my campaign but you are obviously free to choose any source as an inspiration.
d20+Herbalism | Potency | example |
---|---|---|
1-6 | Nothing found | |
7-11 | 0 | Culinary, helps with illness, stimulant |
12-16 | 1 | enhances healing, antidotes, magical components |
17-19+ | 2 | anti-magic, protective, heals |
Nat 20 | 3 | go crazy |
Humor
Besides determening the possible effects this will also determine against which poisonous effects(from opposite humor) the plant works if it has antipoisonous effects
d4 | Humor |
---|---|
1 | Blood/Air |
2 | Yellow Bile/Fire |
3 | Black Bile/Earth |
4 | Phlegm/Water/Sap |
Toxcicity/Sideeffects:
I do not create certain poisonous plants, instead every plant has the potential for sideeffects.
d6+Potency | Toxcicity |
---|---|
1-3 | No Side Effects |
4-5 | Degenarativ Effect |
6 | Toxic |
7+ | Deadly |
Effect Duration
For the Poisonous effects this is instead the onset time.
d6-Potency | Duration |
---|---|
>=2 | Minutes |
3-4 | Hours |
5-6 | Days |
Storage Life
These times assume the players take care of propper storage.
d6-Potency | Duration |
---|---|
1-2 | Days |
3-4 | Weeks |
5-6 | Months |
Plant Part
d6 | Part |
---|---|
1 | Blossom |
2 | Flower |
3 | Fruit |
4 | Leaf/Sap |
5 | Bark/Whole |
6 | Root |
Application Vector
Evry plant is requires a minimum Vector to have any effect.
Only plants processed beyond their required Vector have the additional Effects applied
d6 | Requireed Vector | Additional Effects |
---|---|---|
1-3 | Raw | - |
3 | Infusion | +1 Toxcicity, +1 Potency |
4 | Salve | +1 Toxcicity, +1 Potency, +1 Storage |
5 | Inhalant | +1 Toxcicity, +1 Potency, +1 Duration |
6 | Injection | +2 Toxcicity, +2 Potency |